Quark

Insipired by Ryan Winch's robot concept art, I brought Quark into the third dimension using Blender. Improving in the process my hardsurface modelling and texturing skills. One of the key learning outcomes from this project was understanding the importance and effect of lighting, and how it can improve the look of a model.

    Tools Used

  • Blender
  • Substance Painter
projects/9/0-Quark_Render-1920w.jpgprojects/9/1-Quark_Wireframe-1920w.jpgprojects/9/2-ryan-winch-b3rt-1920w.jpg